While the brewing has been intense around this Red sorcery, there hasn't been a truly optimized list just yet. Whether this Madcap Experiment strategy actually pays off in Modern is going to be a big factor in if Inter vention Pact becomes a truly $10+ card. You'd rather hit the Reservoir or the Colossus, I would think. However, an 8/8 creature that makes sure your life total never changes is pretty signif icant, although not in and of it self a win condition. Notably, another card that has seen considerable price gains around Ma dcap Experiment speculation, Platinum Emperion, is not included in these two examples. Here are two examples from of Madcap Experiment combo decks in modern: Aetherflux Experiment and Madpact Experiment. Notably, the Reservoir can come down on turn 4, so you may never need to even play Madcap Experiment in order to get it into play. This is one of a Madcap Experiment deck's main win conditions, sometimes along with Blightsteel Colossus and its indestructible 11/11 body with infect or beating down with Serra Ascendants. This card allows you to pay 50 life in order to deal 50 dam age to a target player. The other card from Kaladesh making people consider Intervention Pact is Aetherflux Reservoir. So in this case, we can assume this was a buyout target. In the case of Intervention Pact, it doesn't seem that many people were willing to actually pay more than $5 for this card when the price spike occurred. However, many other price spikes occur to the dreaded buyout, as in one or a few speculators buy out the internet of a particular card with low supply that may or may not actually have future demand. Many price spikes occur due to what are known as "price corrections" meaning that the card's price relative to its demand finally normalizes as supply diminishes. However, in late September of 2016, Intervention Pact went from being a $1 rare to having a TCGPlayer Mid price of nearly $12! What happened!? It has seen occasional pay in Modern Eldrazi & Taxes and in Commander. There's the also unplayably bad Pact of the Titan in Red, but Interventi on Pact is actually playable. Pact of Negation, Slaughter Pact, and Summoner's Pact are the ones that many Magic players know about. Dispel also costing one here is huge in that it is much easier to hold up when we don’t have a bear in play or want to play it out and expose it just yet, while also letting us further develop.Intervention Pact is one of the cycle of five (mostly) powerful Pacts from Magic the Gathering's Future Sight set. While Dispel is definitely much more narrow it helps us fight the faster decks (such as Phoenix) on the stack easier while still being good against control (unlike Pierce). The final change to the board is the dispel over negate. While this does give us one less card to board in aginst decks such as Humans, which is on the rise, we have the 2nd Unsubstantiate to help keep the numbers the same. Here we are giving up some creature interaction to have an actual haymaker against the Prison decks as well as against Scales. The next change is the Shatterstorm over the 2nd Abrade. This was due to lots of hate switching to being stack based as well as with the 4th pieces also letting us ignore RiP/Leyline more easily. To make space I decided to cut the Echoing Truth. First off is the going back to a full set of Pieces of the Puzzle as with the very large amount of graveyard hate, especially postboard, we now need to completely get rid of the main Gifts Ungiven plan a lot. In the Sideboard there have been quite a few changes. These factors also lead to the inclusion of the second unsubstantiate as now the top decks all have critical creatures to bounce (Phoenix, Humans, Spirits, Scales, Shadow) but with all the additional graveyard hate we still want to be able to execute a “Grapeshot + Remand + Grapeshot” line, especially with the added emphasis on the Pieces of the Puzzle plan postboard (as discussed below). Important to note that the mainboard hate is a lot of the times Surgical Extraction (mostly from Phoenix decks) so we cant even rely on tapped out opponents to signal the coast is clear. The inclusion of the 7th bear is mainly due to the meta now significantly picking up in speed and the now normal encountering of maindeck graveyard hate which makes having a bear in play all the more important to try and combo off. In doing so I have completely removed Remand from the deck to make space. The only differences are the reintroduction of the 7th “bear” in Goblin Electromancer and adding the 2nd Unsubstantiate. Compared to my previous post the maindeck has not changed much even with the banning of KCI and the current dominance of Arclight Phoenix and Dredge.
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